Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.4
2PT Factor
-4.5
3PT Factor
+13.7
Turnover Factor
-11.5
OREB Factor
-3.9
FT Factor
+8.6
BOSVSPHI
Offensive Efficiency
118
Points
110
60.0%
2P%
44.0%
62.5%
eFG%
54.3%
42.9%
3P%
46.9%
16
FTA
28
81.2%
FT%
75.0%
Pace & Advantage
34
Assists
20
13
Fast Break Pts
31
34
Pts in Paint
42
5
2nd Chance Pts
10
Possessions & Rebounds
38
Total Rebounds
46
33
Defensive Rebounds
38
5
Offensive Rebounds
8
6
Team Rebounds
7
80.5%
Defensive Reb %
88.4%
11.6%
Offensive Reb %
19.5%
9
Turnovers
10
3
Steals
7
8
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.5
Net Points (vs avg)
+2.4
+6.3
2PT Shooting
-4.5
+15.6
3PT Shooting
+13.7
-10.3
Turnovers
-11.5
-7.9
Off. Rebounding
-3.9
+5.9
Free Throws
+8.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: BOS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.