Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.6
2PT Factor
+2.2
3PT Factor
+16.3
Turnover Factor
-14.9
OREB Factor
-5.8
FT Factor
+2.8
MEMVSMIL
Offensive Efficiency
132
Points
119
55.9%
2P%
52.2%
55.1%
eFG%
59.3%
35.9%
3P%
44.4%
22
FTA
19
63.6%
FT%
57.9%
Pace & Advantage
37
Assists
32
14
Fast Break Pts
8
66
Pts in Paint
36
22
2nd Chance Pts
20
Possessions & Rebounds
61
Total Rebounds
36
39
Defensive Rebounds
28
22
Offensive Rebounds
8
11
Team Rebounds
10
83.0%
Defensive Reb %
56.0%
44.0%
Offensive Reb %
17.0%
12
Turnovers
13
9
Steals
7
5
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+12.6
Net Points (vs avg)
+0.6
+7.5
2PT Shooting
+2.2
+5.2
3PT Shooting
+16.3
-13.8
Turnovers
-14.9
+9.4
Off. Rebounding
-5.8
+4.4
Free Throws
+2.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.