Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.6
2PT Factor
-2.7
3PT Factor
+5.4
Turnover Factor
-12.6
OREB Factor
-4.0
FT Factor
+12.3
WASVSCHA
Offensive Efficiency
124
Points
114
56.2%
2P%
46.7%
53.0%
eFG%
50.0%
33.3%
3P%
37.9%
23
FTA
28
82.6%
FT%
89.3%
Pace & Advantage
29
Assists
26
28
Fast Break Pts
13
52
Pts in Paint
54
18
2nd Chance Pts
14
Possessions & Rebounds
54
Total Rebounds
46
36
Defensive Rebounds
37
18
Offensive Rebounds
9
3
Team Rebounds
9
80.0%
Defensive Reb %
67.3%
32.7%
Offensive Reb %
20.0%
11
Turnovers
11
6
Steals
4
5
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.1
Net Points (vs avg)
-1.6
+5.6
2PT Shooting
-2.7
+3.3
3PT Shooting
+5.4
-12.6
Turnovers
-12.6
+3.2
Off. Rebounding
-4.0
+8.7
Free Throws
+12.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.