Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.2
2PT Factor
+4.9
3PT Factor
+7.7
Turnover Factor
-17.2
OREB Factor
-4.1
FT Factor
+9.0
SASVSMEM
Offensive Efficiency
109
Points
128
52.7%
2P%
54.0%
51.6%
eFG%
55.6%
33.3%
3P%
38.9%
20
FTA
20
75.0%
FT%
90.0%
Pace & Advantage
31
Assists
33
16
Fast Break Pts
20
50
Pts in Paint
66
12
2nd Chance Pts
14
Possessions & Rebounds
48
Total Rebounds
47
39
Defensive Rebounds
37
9
Offensive Rebounds
10
9
Team Rebounds
4
79.6%
Defensive Reb %
80.4%
19.6%
Offensive Reb %
20.4%
23
Turnovers
15
8
Steals
17
2
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-19.1
Net Points (vs avg)
+0.2
+3.1
2PT Shooting
+4.9
+2.3
3PT Shooting
+7.7
-26.4
Turnovers
-17.2
-4.3
Off. Rebounding
-4.1
+6.2
Free Throws
+9.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.