Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+18.5
2PT Factor
+8.2
3PT Factor
+4.8
Turnover Factor
-6.9
OREB Factor
+3.0
FT Factor
+9.4
NOPVSDEN
Offensive Efficiency
113
Points
125
40.0%
2P%
57.6%
53.4%
eFG%
56.5%
47.4%
3P%
36.4%
22
FTA
26
86.4%
FT%
80.8%
Pace & Advantage
27
Assists
28
9
Fast Break Pts
21
38
Pts in Paint
60
21
2nd Chance Pts
19
Possessions & Rebounds
41
Total Rebounds
46
27
Defensive Rebounds
32
14
Offensive Rebounds
14
9
Team Rebounds
8
65.9%
Defensive Reb %
69.6%
30.4%
Offensive Reb %
34.1%
10
Turnovers
6
5
Steals
7
4
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+7.9
Net Points (vs avg)
+18.5
-7.9
2PT Shooting
+8.2
+16.7
3PT Shooting
+4.8
-11.5
Turnovers
-6.9
+1.4
Off. Rebounding
+3.0
+9.1
Free Throws
+9.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.