Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.7
2PT Factor
+16.5
3PT Factor
+2.1
Turnover Factor
-14.9
OREB Factor
-1.8
FT Factor
+4.7
DALVSPHI
Offensive Efficiency
116
Points
118
55.8%
2P%
67.9%
53.5%
eFG%
61.0%
33.3%
3P%
33.3%
31
FTA
19
80.6%
FT%
68.4%
Pace & Advantage
24
Assists
37
14
Fast Break Pts
6
46
Pts in Paint
64
17
2nd Chance Pts
11
Possessions & Rebounds
44
Total Rebounds
34
29
Defensive Rebounds
25
15
Offensive Rebounds
9
8
Team Rebounds
10
76.3%
Defensive Reb %
62.5%
37.5%
Offensive Reb %
23.7%
12
Turnovers
13
8
Steals
5
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.6
Net Points (vs avg)
+6.7
+5.6
2PT Shooting
+16.5
+2.1
3PT Shooting
+2.1
-13.8
Turnovers
-14.9
+4.5
Off. Rebounding
-1.8
+11.2
Free Throws
+4.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.