Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.5
2PT Factor
+9.8
3PT Factor
+5.4
Turnover Factor
-16.1
OREB Factor
0.0
FT Factor
+9.3
NYKVSTOR
Offensive Efficiency
121
Points
115
56.5%
2P%
60.4%
54.3%
eFG%
59.1%
32.0%
3P%
37.9%
23
FTA
19
82.6%
FT%
94.7%
Pace & Advantage
26
Assists
27
12
Fast Break Pts
22
62
Pts in Paint
56
24
2nd Chance Pts
5
Possessions & Rebounds
43
Total Rebounds
34
26
Defensive Rebounds
24
17
Offensive Rebounds
10
12
Team Rebounds
2
72.2%
Defensive Reb %
58.5%
41.5%
Offensive Reb %
27.8%
13
Turnovers
14
10
Steals
7
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.3
Net Points (vs avg)
+8.5
+8.3
2PT Shooting
+9.8
+0.7
3PT Shooting
+5.4
-14.9
Turnovers
-16.1
+6.5
Off. Rebounding
0.0
+8.7
Free Throws
+9.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.