Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-12.2
2PT Factor
-2.8
3PT Factor
-1.9
Turnover Factor
-11.5
OREB Factor
-4.4
FT Factor
+8.4
LALVSLAC
Offensive Efficiency
122
Points
97
61.4%
2P%
45.8%
66.7%
eFG%
44.9%
48.6%
3P%
29.3%
23
FTA
19
60.9%
FT%
89.5%
Pace & Advantage
33
Assists
30
16
Fast Break Pts
13
50
Pts in Paint
40
12
2nd Chance Pts
13
Possessions & Rebounds
50
Total Rebounds
36
40
Defensive Rebounds
26
10
Offensive Rebounds
10
7
Team Rebounds
9
80.0%
Defensive Reb %
72.2%
27.8%
Offensive Reb %
20.0%
15
Turnovers
10
7
Steals
9
3
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+13.3
Net Points (vs avg)
-12.2
+8.9
2PT Shooting
-2.8
+17.6
3PT Shooting
-1.9
-17.2
Turnovers
-11.5
0.0
Off. Rebounding
-4.4
+4.1
Free Throws
+8.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.