Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.7
2PT Factor
-0.3
3PT Factor
+6.8
Turnover Factor
-21.8
OREB Factor
+5.3
FT Factor
+8.3
INDVSPOR
Offensive Efficiency
89
Points
112
50.9%
2P%
49.1%
45.1%
eFG%
52.2%
20.8%
3P%
37.8%
21
FTA
17
76.2%
FT%
94.1%
Pace & Advantage
25
Assists
23
16
Fast Break Pts
12
44
Pts in Paint
42
11
2nd Chance Pts
17
Possessions & Rebounds
39
Total Rebounds
51
25
Defensive Rebounds
35
14
Offensive Rebounds
16
5
Team Rebounds
9
61.0%
Defensive Reb %
71.4%
28.6%
Offensive Reb %
39.0%
19
Turnovers
19
11
Steals
8
6
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-19.7
Net Points (vs avg)
-1.7
+1.5
2PT Shooting
-0.3
-6.5
3PT Shooting
+6.8
-21.8
Turnovers
-21.8
+0.5
Off. Rebounding
+5.3
+6.7
Free Throws
+8.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: POR (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.