Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.0
2PT Factor
-1.1
3PT Factor
-2.7
Turnover Factor
-11.5
OREB Factor
-0.2
FT Factor
+8.4
MEMVSTOR
Offensive Efficiency
138
Points
107
60.8%
2P%
48.2%
61.8%
eFG%
45.9%
42.1%
3P%
28.6%
38
FTA
19
73.7%
FT%
89.5%
Pace & Advantage
22
Assists
28
14
Fast Break Pts
13
60
Pts in Paint
46
26
2nd Chance Pts
17
Possessions & Rebounds
61
Total Rebounds
34
37
Defensive Rebounds
20
24
Offensive Rebounds
14
10
Team Rebounds
8
72.5%
Defensive Reb %
45.5%
54.5%
Offensive Reb %
27.5%
18
Turnovers
10
7
Steals
11
5
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+25.3
Net Points (vs avg)
-7.0
+9.8
2PT Shooting
-1.1
+11.4
3PT Shooting
-2.7
-20.7
Turnovers
-11.5
+13.6
Off. Rebounding
-0.2
+11.2
Free Throws
+8.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.