Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+17.3
2PT Factor
-5.3
3PT Factor
+14.6
Turnover Factor
-12.6
OREB Factor
+10.2
FT Factor
+10.5
CHIVSMIN
Offensive Efficiency
108
Points
127
59.6%
2P%
43.1%
55.4%
eFG%
53.1%
33.3%
3P%
42.6%
22
FTA
28
72.7%
FT%
82.1%
Pace & Advantage
25
Assists
27
11
Fast Break Pts
5
48
Pts in Paint
42
16
2nd Chance Pts
35
Possessions & Rebounds
34
Total Rebounds
59
28
Defensive Rebounds
36
6
Offensive Rebounds
23
8
Team Rebounds
9
54.9%
Defensive Reb %
85.7%
14.3%
Offensive Reb %
45.1%
11
Turnovers
11
9
Steals
6
5
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.4
Net Points (vs avg)
+17.3
+8.1
2PT Shooting
-5.3
+2.3
3PT Shooting
+14.6
-12.6
Turnovers
-12.6
-6.5
Off. Rebounding
+10.2
+6.3
Free Throws
+10.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: CHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.