Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+23.6
2PT Factor
+17.5
3PT Factor
-2.7
Turnover Factor
-6.9
OREB Factor
+3.9
FT Factor
+11.8
PHXVSOKC
Offensive Efficiency
109
Points
140
55.9%
2P%
66.7%
57.1%
eFG%
56.9%
38.9%
3P%
28.6%
33
FTA
27
87.9%
FT%
88.9%
Pace & Advantage
24
Assists
24
4
Fast Break Pts
12
32
Pts in Paint
62
6
2nd Chance Pts
18
Possessions & Rebounds
35
Total Rebounds
46
32
Defensive Rebounds
29
3
Offensive Rebounds
17
6
Team Rebounds
7
65.3%
Defensive Reb %
90.6%
9.4%
Offensive Reb %
34.7%
22
Turnovers
6
3
Steals
15
2
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.5
Net Points (vs avg)
+23.6
+3.7
2PT Shooting
+17.5
+7.7
3PT Shooting
-2.7
-25.3
Turnovers
-6.9
-6.7
Off. Rebounding
+3.9
+14.1
Free Throws
+11.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
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Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: PHX (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.