Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.0
2PT Factor
+6.5
3PT Factor
+4.4
Turnover Factor
-21.8
OREB Factor
+3.3
FT Factor
+8.6
ORLVSSAC
Offensive Efficiency
130
Points
111
59.6%
2P%
56.6%
65.9%
eFG%
56.2%
51.6%
3P%
37.0%
15
FTA
28
93.3%
FT%
75.0%
Pace & Advantage
30
Assists
23
10
Fast Break Pts
12
56
Pts in Paint
46
13
2nd Chance Pts
19
Possessions & Rebounds
35
Total Rebounds
37
26
Defensive Rebounds
23
9
Offensive Rebounds
14
5
Team Rebounds
9
65.0%
Defensive Reb %
71.9%
28.1%
Offensive Reb %
35.0%
11
Turnovers
19
8
Steals
6
3
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+21.7
Net Points (vs avg)
+1.0
+9.9
2PT Shooting
+6.5
+17.2
3PT Shooting
+4.4
-12.6
Turnovers
-21.8
+0.2
Off. Rebounding
+3.3
+7.2
Free Throws
+8.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
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Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.