Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+9.3
2PT Factor
+7.3
3PT Factor
+12.2
Turnover Factor
-16.1
OREB Factor
+0.5
FT Factor
+5.3
DALVSBOS
Offensive Efficiency
127
Points
120
61.8%
2P%
57.7%
64.2%
eFG%
60.7%
45.5%
3P%
43.2%
18
FTA
15
77.8%
FT%
80.0%
Pace & Advantage
32
Assists
30
21
Fast Break Pts
14
34
Pts in Paint
48
13
2nd Chance Pts
11
Possessions & Rebounds
35
Total Rebounds
40
27
Defensive Rebounds
29
8
Offensive Rebounds
11
9
Team Rebounds
5
71.1%
Defensive Reb %
78.4%
21.6%
Offensive Reb %
28.9%
11
Turnovers
14
9
Steals
2
4
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+15.1
Net Points (vs avg)
+9.3
+11.5
2PT Shooting
+7.3
+12.8
3PT Shooting
+12.2
-12.6
Turnovers
-16.1
-2.6
Off. Rebounding
+0.5
+6.0
Free Throws
+5.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.