Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+15.3
2PT Factor
+3.1
3PT Factor
+10.5
Turnover Factor
-14.9
OREB Factor
+6.4
FT Factor
+10.2
HOUVSMIN
Offensive Efficiency
114
Points
127
54.7%
2P%
52.7%
56.0%
eFG%
56.4%
38.7%
3P%
41.0%
28
FTA
24
71.4%
FT%
87.5%
Pace & Advantage
26
Assists
23
23
Fast Break Pts
2
50
Pts in Paint
54
16
2nd Chance Pts
26
Possessions & Rebounds
39
Total Rebounds
47
27
Defensive Rebounds
29
12
Offensive Rebounds
18
8
Team Rebounds
9
60.0%
Defensive Reb %
70.7%
29.3%
Offensive Reb %
40.0%
12
Turnovers
13
12
Steals
5
7
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.9
Net Points (vs avg)
+15.3
+4.8
2PT Shooting
+3.1
+6.4
3PT Shooting
+10.5
-13.8
Turnovers
-14.9
+0.7
Off. Rebounding
+6.4
+7.7
Free Throws
+10.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.