Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.5
2PT Factor
+0.5
3PT Factor
+12.4
Turnover Factor
-21.8
OREB Factor
-1.7
FT Factor
+5.1
INDVSLAC
Offensive Efficiency
119
Points
112
53.6%
2P%
50.0%
52.1%
eFG%
56.2%
33.3%
3P%
42.5%
24
FTA
18
83.3%
FT%
72.2%
Pace & Advantage
31
Assists
25
19
Fast Break Pts
22
54
Pts in Paint
44
20
2nd Chance Pts
17
Possessions & Rebounds
46
Total Rebounds
48
34
Defensive Rebounds
37
12
Offensive Rebounds
11
6
Team Rebounds
8
75.6%
Defensive Reb %
75.5%
24.5%
Offensive Reb %
24.4%
8
Turnovers
19
13
Steals
5
3
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+4.7
Net Points (vs avg)
-5.5
+4.0
2PT Shooting
+0.5
+2.5
3PT Shooting
+12.4
-9.2
Turnovers
-21.8
-1.8
Off. Rebounding
-1.7
+9.3
Free Throws
+5.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.