Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.1
2PT Factor
-1.8
3PT Factor
+14.0
Turnover Factor
-12.6
OREB Factor
+5.3
FT Factor
+3.2
SASVSCHA
Offensive Efficiency
116
Points
117
56.6%
2P%
47.6%
52.2%
eFG%
55.0%
30.8%
3P%
44.7%
24
FTA
6
83.3%
FT%
100.0%
Pace & Advantage
25
Assists
33
22
Fast Break Pts
10
52
Pts in Paint
48
9
2nd Chance Pts
27
Possessions & Rebounds
38
Total Rebounds
53
25
Defensive Rebounds
37
13
Offensive Rebounds
16
12
Team Rebounds
5
61.0%
Defensive Reb %
74.0%
26.0%
Offensive Reb %
39.0%
8
Turnovers
11
8
Steals
4
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.3
Net Points (vs avg)
+8.1
+6.5
2PT Shooting
-1.8
-0.2
3PT Shooting
+14.0
-9.2
Turnovers
-12.6
-1.0
Off. Rebounding
+5.3
+9.3
Free Throws
+3.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.