Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.5
2PT Factor
+13.2
3PT Factor
+2.1
Turnover Factor
-17.2
OREB Factor
-1.1
FT Factor
+10.6
INDVSLAL
Offensive Efficiency
117
Points
124
51.0%
2P%
63.6%
49.4%
eFG%
58.5%
31.6%
3P%
33.3%
32
FTA
23
96.9%
FT%
91.3%
Pace & Advantage
27
Assists
29
22
Fast Break Pts
12
42
Pts in Paint
58
16
2nd Chance Pts
14
Possessions & Rebounds
38
Total Rebounds
46
27
Defensive Rebounds
37
11
Offensive Rebounds
9
5
Team Rebounds
6
75.0%
Defensive Reb %
77.1%
22.9%
Offensive Reb %
25.0%
11
Turnovers
15
10
Steals
6
2
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.1
Net Points (vs avg)
+7.5
+1.4
2PT Shooting
+13.2
+0.6
3PT Shooting
+2.1
-12.6
Turnovers
-17.2
-2.6
Off. Rebounding
-1.1
+16.4
Free Throws
+10.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.