Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
0.0
2PT Factor
+10.7
3PT Factor
+1.9
Turnover Factor
-17.2
OREB Factor
+1.2
FT Factor
+3.4
SASVSORL
Offensive Efficiency
111
Points
112
59.6%
2P%
60.3%
61.7%
eFG%
56.8%
43.3%
3P%
33.3%
20
FTA
20
80.0%
FT%
60.0%
Pace & Advantage
27
Assists
19
16
Fast Break Pts
18
34
Pts in Paint
56
6
2nd Chance Pts
20
Possessions & Rebounds
34
Total Rebounds
45
30
Defensive Rebounds
32
4
Offensive Rebounds
13
4
Team Rebounds
8
69.8%
Defensive Reb %
88.9%
11.1%
Offensive Reb %
30.2%
14
Turnovers
15
10
Steals
10
7
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.2
Net Points (vs avg)
0.0
+8.1
2PT Shooting
+10.7
+10.0
3PT Shooting
+1.9
-16.1
Turnovers
-17.2
-6.9
Off. Rebounding
+1.2
+7.1
Free Throws
+3.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.