Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.4
2PT Factor
+6.5
3PT Factor
-5.7
Turnover Factor
-20.7
OREB Factor
+1.1
FT Factor
+10.4
ATLVSWAS
Offensive Efficiency
125
Points
111
54.7%
2P%
56.1%
57.7%
eFG%
48.9%
40.9%
3P%
25.0%
17
FTA
21
76.5%
FT%
95.2%
Pace & Advantage
36
Assists
26
14
Fast Break Pts
12
46
Pts in Paint
60
4
2nd Chance Pts
19
Possessions & Rebounds
41
Total Rebounds
53
33
Defensive Rebounds
39
8
Offensive Rebounds
14
8
Team Rebounds
5
70.2%
Defensive Reb %
83.0%
17.0%
Offensive Reb %
29.8%
12
Turnovers
18
6
Steals
6
7
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.4
Net Points (vs avg)
-8.4
+4.8
2PT Shooting
+6.5
+11.7
3PT Shooting
-5.7
-13.8
Turnovers
-20.7
-5.8
Off. Rebounding
+1.1
+5.5
Free Throws
+10.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.