Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.3
2PT Factor
-3.6
3PT Factor
+8.9
Turnover Factor
-14.9
OREB Factor
-2.5
FT Factor
+10.8
OKCVSMEM
Offensive Efficiency
125
Points
112
42.9%
2P%
45.3%
51.4%
eFG%
51.9%
42.9%
3P%
42.9%
21
FTA
39
81.0%
FT%
71.8%
Pace & Advantage
29
Assists
21
18
Fast Break Pts
15
44
Pts in Paint
46
32
2nd Chance Pts
15
Possessions & Rebounds
55
Total Rebounds
40
34
Defensive Rebounds
30
21
Offensive Rebounds
10
10
Team Rebounds
15
77.3%
Defensive Reb %
58.8%
41.2%
Offensive Reb %
22.7%
9
Turnovers
13
5
Steals
7
5
Blocks
9
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.7
Net Points (vs avg)
-1.3
-6.9
2PT Shooting
-3.6
+13.4
3PT Shooting
+8.9
-10.3
Turnovers
-14.9
+7.9
Off. Rebounding
-2.5
+7.6
Free Throws
+10.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.