Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.3
2PT Factor
+12.3
3PT Factor
-4.5
Turnover Factor
-20.7
OREB Factor
-1.7
FT Factor
+11.3
NOPVSSAC
Offensive Efficiency
118
Points
123
53.7%
2P%
64.0%
55.6%
eFG%
53.3%
38.9%
3P%
26.8%
25
FTA
33
72.0%
FT%
78.8%
Pace & Advantage
27
Assists
24
23
Fast Break Pts
28
58
Pts in Paint
56
4
2nd Chance Pts
20
Possessions & Rebounds
39
Total Rebounds
51
34
Defensive Rebounds
40
5
Offensive Rebounds
11
11
Team Rebounds
8
75.6%
Defensive Reb %
88.9%
11.1%
Offensive Reb %
24.4%
16
Turnovers
18
12
Steals
10
8
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-8.3
Net Points (vs avg)
-3.3
+3.9
2PT Shooting
+12.3
+7.7
3PT Shooting
-4.5
-18.4
Turnovers
-20.7
-8.6
Off. Rebounding
-1.7
+7.0
Free Throws
+11.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.