Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-21.7
2PT Factor
-4.5
3PT Factor
-4.7
Turnover Factor
-17.2
OREB Factor
-4.7
FT Factor
+9.6
TORVSHOU
Offensive Efficiency
87
Points
94
52.1%
2P%
43.8%
41.1%
eFG%
41.9%
19.0%
3P%
26.3%
17
FTA
28
76.5%
FT%
78.6%
Pace & Advantage
19
Assists
17
9
Fast Break Pts
23
40
Pts in Paint
32
8
2nd Chance Pts
14
Possessions & Rebounds
48
Total Rebounds
58
41
Defensive Rebounds
48
7
Offensive Rebounds
10
6
Team Rebounds
10
80.4%
Defensive Reb %
87.3%
12.7%
Offensive Reb %
19.6%
10
Turnovers
15
5
Steals
8
6
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-26.7
Net Points (vs avg)
-21.7
+2.2
2PT Shooting
-4.5
-13.4
3PT Shooting
-4.7
-11.5
Turnovers
-17.2
-9.5
Off. Rebounding
-4.7
+5.5
Free Throws
+9.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: HOU (Home)
--
Biggest Lead: TOR (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.