Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+15.3
2PT Factor
-4.5
3PT Factor
+18.7
Turnover Factor
-13.8
OREB Factor
+5.0
FT Factor
+9.9
PHIVSMIL
Offensive Efficiency
127
Points
135
65.9%
2P%
44.0%
62.9%
eFG%
55.2%
40.0%
3P%
43.6%
19
FTA
20
78.9%
FT%
95.0%
Pace & Advantage
28
Assists
29
26
Fast Break Pts
7
50
Pts in Paint
40
10
2nd Chance Pts
31
Possessions & Rebounds
42
Total Rebounds
53
34
Defensive Rebounds
34
8
Offensive Rebounds
19
5
Team Rebounds
6
64.2%
Defensive Reb %
81.0%
19.0%
Offensive Reb %
35.8%
14
Turnovers
12
9
Steals
7
5
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.5
Net Points (vs avg)
+15.3
+12.2
2PT Shooting
-4.5
+10.9
3PT Shooting
+18.7
-16.1
Turnovers
-13.8
-4.2
Off. Rebounding
+5.0
+6.5
Free Throws
+9.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.