Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+9.7
2PT Factor
+9.8
3PT Factor
+9.9
Turnover Factor
-19.5
OREB Factor
+3.3
FT Factor
+6.2
MINVSCLE
Offensive Efficiency
107
Points
128
47.1%
2P%
60.8%
46.7%
eFG%
60.1%
30.8%
3P%
39.5%
30
FTA
20
76.7%
FT%
75.0%
Pace & Advantage
17
Assists
27
16
Fast Break Pts
11
48
Pts in Paint
56
14
2nd Chance Pts
13
Possessions & Rebounds
41
Total Rebounds
49
26
Defensive Rebounds
35
15
Offensive Rebounds
14
15
Team Rebounds
7
65.0%
Defensive Reb %
70.0%
30.0%
Offensive Reb %
35.0%
16
Turnovers
17
10
Steals
10
6
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-9.5
Net Points (vs avg)
+9.7
-2.0
2PT Shooting
+9.8
-0.2
3PT Shooting
+9.9
-18.4
Turnovers
-19.5
+1.3
Off. Rebounding
+3.3
+9.7
Free Throws
+6.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.