Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.9
2PT Factor
+13.9
3PT Factor
-1.5
Turnover Factor
-16.1
OREB Factor
-1.9
FT Factor
+8.4
SASVSWAS
Offensive Efficiency
131
Points
121
56.0%
2P%
67.4%
60.8%
eFG%
55.9%
44.7%
3P%
29.8%
29
FTA
19
82.8%
FT%
89.5%
Pace & Advantage
28
Assists
26
22
Fast Break Pts
15
46
Pts in Paint
56
6
2nd Chance Pts
17
Possessions & Rebounds
43
Total Rebounds
42
32
Defensive Rebounds
32
11
Offensive Rebounds
10
6
Team Rebounds
7
76.2%
Defensive Reb %
74.4%
25.6%
Offensive Reb %
23.8%
12
Turnovers
14
11
Steals
5
4
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+15.8
Net Points (vs avg)
+2.9
+5.6
2PT Shooting
+13.9
+14.0
3PT Shooting
-1.5
-13.8
Turnovers
-16.1
-1.1
Off. Rebounding
-1.9
+11.0
Free Throws
+8.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.