Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-11.3
2PT Factor
+3.1
3PT Factor
-8.0
Turnover Factor
-19.5
OREB Factor
+6.5
FT Factor
+6.6
CHAVSBKN
Offensive Efficiency
89
Points
97
55.3%
2P%
52.9%
44.9%
eFG%
45.2%
19.4%
3P%
23.8%
28
FTA
14
67.9%
FT%
92.9%
Pace & Advantage
18
Assists
24
10
Fast Break Pts
6
48
Pts in Paint
50
11
2nd Chance Pts
24
Possessions & Rebounds
40
Total Rebounds
47
29
Defensive Rebounds
28
11
Offensive Rebounds
19
15
Team Rebounds
10
60.4%
Defensive Reb %
71.8%
28.2%
Offensive Reb %
39.6%
18
Turnovers
17
7
Steals
10
7
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-18.6
Net Points (vs avg)
-11.3
+4.7
2PT Shooting
+3.1
-9.6
3PT Shooting
-8.0
-20.7
Turnovers
-19.5
+0.2
Off. Rebounding
+6.5
+6.8
Free Throws
+6.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.