Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-17.4
2PT Factor
-5.4
3PT Factor
-7.9
Turnover Factor
-4.6
OREB Factor
-5.6
FT Factor
+6.1
BOSVSMIA
Offensive Efficiency
103
Points
85
68.8%
2P%
42.6%
55.9%
eFG%
39.7%
32.1%
3P%
24.4%
8
FTA
13
100.0%
FT%
92.3%
Pace & Advantage
24
Assists
21
14
Fast Break Pts
14
40
Pts in Paint
34
3
2nd Chance Pts
12
Possessions & Rebounds
52
Total Rebounds
51
49
Defensive Rebounds
39
3
Offensive Rebounds
12
3
Team Rebounds
2
80.3%
Defensive Reb %
92.9%
7.1%
Offensive Reb %
19.7%
8
Turnovers
4
4
Steals
2
5
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.8
Net Points (vs avg)
-17.4
+10.4
2PT Shooting
-5.4
+1.6
3PT Shooting
-7.9
-9.2
Turnovers
-4.6
-9.9
Off. Rebounding
-5.6
+4.3
Free Throws
+6.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: BOS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.