Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.5
2PT Factor
+11.4
3PT Factor
-0.6
Turnover Factor
-23.0
OREB Factor
-6.3
FT Factor
+10.0
GSWVSMIL
Offensive Efficiency
125
Points
111
58.3%
2P%
65.1%
51.1%
eFG%
56.6%
28.9%
3P%
30.3%
38
FTA
34
78.9%
FT%
73.5%
Pace & Advantage
27
Assists
18
15
Fast Break Pts
10
50
Pts in Paint
40
11
2nd Chance Pts
7
Possessions & Rebounds
48
Total Rebounds
37
33
Defensive Rebounds
32
15
Offensive Rebounds
5
9
Team Rebounds
13
86.8%
Defensive Reb %
68.1%
31.9%
Offensive Reb %
13.2%
9
Turnovers
20
16
Steals
5
2
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.8
Net Points (vs avg)
-8.5
+7.2
2PT Shooting
+11.4
-2.5
3PT Shooting
-0.6
-10.3
Turnovers
-23.0
+2.3
Off. Rebounding
-6.3
+13.1
Free Throws
+10.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.