Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+16.0
2PT Factor
+17.4
3PT Factor
+5.4
Turnover Factor
-14.9
OREB Factor
-0.6
FT Factor
+8.8
UTAVSLAL
Offensive Efficiency
113
Points
132
61.4%
2P%
70.0%
53.6%
eFG%
62.5%
30.0%
3P%
35.7%
27
FTA
18
85.2%
FT%
94.4%
Pace & Advantage
29
Assists
28
24
Fast Break Pts
17
50
Pts in Paint
58
11
2nd Chance Pts
14
Possessions & Rebounds
39
Total Rebounds
44
28
Defensive Rebounds
34
11
Offensive Rebounds
10
7
Team Rebounds
2
73.7%
Defensive Reb %
75.6%
24.4%
Offensive Reb %
26.3%
19
Turnovers
13
6
Steals
11
3
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-4.8
Net Points (vs avg)
+16.0
+8.9
2PT Shooting
+17.4
-1.0
3PT Shooting
+5.4
-21.8
Turnovers
-14.9
-1.7
Off. Rebounding
-0.6
+10.9
Free Throws
+8.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.