Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+4.1
2PT Factor
+2.2
3PT Factor
+9.3
Turnover Factor
-16.1
OREB Factor
-1.2
FT Factor
+9.9
DENVSBOS
Offensive Efficiency
103
Points
110
56.9%
2P%
52.3%
54.7%
eFG%
56.4%
34.3%
3P%
41.2%
13
FTA
27
69.2%
FT%
81.5%
Pace & Advantage
27
Assists
26
10
Fast Break Pts
14
38
Pts in Paint
44
6
2nd Chance Pts
12
Possessions & Rebounds
38
Total Rebounds
45
30
Defensive Rebounds
35
8
Offensive Rebounds
10
8
Team Rebounds
4
75.0%
Defensive Reb %
81.4%
18.6%
Offensive Reb %
25.0%
12
Turnovers
14
11
Steals
7
2
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.4
Net Points (vs avg)
+4.1
+6.4
2PT Shooting
+2.2
+3.1
3PT Shooting
+9.3
-13.8
Turnovers
-16.1
-4.5
Off. Rebounding
-1.2
+3.3
Free Throws
+9.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: DEN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.