Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.5
2PT Factor
+13.1
3PT Factor
+14.4
Turnover Factor
-13.8
OREB Factor
-5.4
FT Factor
+4.1
CHIVSIND
Offensive Efficiency
112
Points
127
61.8%
2P%
67.4%
55.7%
eFG%
66.1%
30.3%
3P%
43.2%
18
FTA
18
77.8%
FT%
66.7%
Pace & Advantage
24
Assists
34
18
Fast Break Pts
15
60
Pts in Paint
48
15
2nd Chance Pts
6
Possessions & Rebounds
42
Total Rebounds
36
30
Defensive Rebounds
31
12
Offensive Rebounds
5
8
Team Rebounds
7
85.7%
Defensive Reb %
72.1%
27.9%
Offensive Reb %
14.3%
14
Turnovers
12
6
Steals
7
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.0
Net Points (vs avg)
+12.5
+11.5
2PT Shooting
+13.1
-0.6
3PT Shooting
+14.4
-16.1
Turnovers
-13.8
+0.1
Off. Rebounding
-5.4
+6.0
Free Throws
+4.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: CHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.