Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.2
2PT Factor
+0.5
3PT Factor
+1.3
Turnover Factor
-16.1
OREB Factor
-3.1
FT Factor
+16.2
TORVSORL
Offensive Efficiency
104
Points
102
51.7%
2P%
50.0%
50.6%
eFG%
50.0%
31.8%
3P%
33.3%
30
FTA
42
76.7%
FT%
83.3%
Pace & Advantage
22
Assists
17
19
Fast Break Pts
10
58
Pts in Paint
38
18
2nd Chance Pts
14
Possessions & Rebounds
40
Total Rebounds
35
28
Defensive Rebounds
28
12
Offensive Rebounds
7
7
Team Rebounds
12
80.0%
Defensive Reb %
70.0%
30.0%
Offensive Reb %
20.0%
15
Turnovers
14
8
Steals
3
4
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.7
Net Points (vs avg)
-1.2
+2.3
2PT Shooting
+0.5
+0.5
3PT Shooting
+1.3
-17.2
Turnovers
-16.1
+1.1
Off. Rebounding
-3.1
+9.7
Free Throws
+16.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
--
Biggest Lead: TOR (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.