Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.7
2PT Factor
+15.7
3PT Factor
+12.6
Turnover Factor
-14.9
OREB Factor
-5.5
FT Factor
+4.9
OKCVSSAS
Offensive Efficiency
146
Points
132
63.2%
2P%
68.8%
63.9%
eFG%
65.9%
43.2%
3P%
41.9%
20
FTA
16
85.0%
FT%
75.0%
Pace & Advantage
34
Assists
36
15
Fast Break Pts
6
60
Pts in Paint
60
21
2nd Chance Pts
13
Possessions & Rebounds
45
Total Rebounds
35
33
Defensive Rebounds
29
12
Offensive Rebounds
6
6
Team Rebounds
7
84.6%
Defensive Reb %
70.7%
29.3%
Offensive Reb %
15.4%
7
Turnovers
13
7
Steals
2
6
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+28.4
Net Points (vs avg)
+12.7
+13.2
2PT Shooting
+15.7
+14.4
3PT Shooting
+12.6
-8.0
Turnovers
-14.9
+0.7
Off. Rebounding
-5.5
+8.0
Free Throws
+4.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.