Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.5
2PT Factor
+5.5
3PT Factor
0.0
Turnover Factor
-25.3
OREB Factor
-1.2
FT Factor
+6.5
MINVSPHX
Offensive Efficiency
116
Points
98
45.0%
2P%
57.9%
53.8%
eFG%
51.9%
40.4%
3P%
31.0%
21
FTA
19
81.0%
FT%
78.9%
Pace & Advantage
28
Assists
24
12
Fast Break Pts
9
26
Pts in Paint
34
10
2nd Chance Pts
11
Possessions & Rebounds
35
Total Rebounds
57
30
Defensive Rebounds
47
5
Offensive Rebounds
10
9
Team Rebounds
5
75.0%
Defensive Reb %
90.4%
9.6%
Offensive Reb %
25.0%
8
Turnovers
22
18
Steals
2
2
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.1
Net Points (vs avg)
-14.5
-2.9
2PT Shooting
+5.5
+13.1
3PT Shooting
0.0
-9.2
Turnovers
-25.3
-10.8
Off. Rebounding
-1.2
+7.6
Free Throws
+6.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.