Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.3
2PT Factor
+4.6
3PT Factor
+13.4
Turnover Factor
-19.5
OREB Factor
-0.4
FT Factor
+5.2
LACVSLAL
Offensive Efficiency
102
Points
108
53.1%
2P%
57.1%
50.0%
eFG%
61.0%
30.8%
3P%
42.9%
17
FTA
20
82.4%
FT%
70.0%
Pace & Advantage
24
Assists
21
16
Fast Break Pts
10
46
Pts in Paint
34
14
2nd Chance Pts
12
Possessions & Rebounds
40
Total Rebounds
41
30
Defensive Rebounds
30
10
Offensive Rebounds
11
10
Team Rebounds
7
73.2%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
26.8%
12
Turnovers
17
9
Steals
8
1
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.8
Net Points (vs avg)
+3.3
+3.0
2PT Shooting
+4.6
-0.2
3PT Shooting
+13.4
-13.8
Turnovers
-19.5
-1.2
Off. Rebounding
-0.4
+6.4
Free Throws
+5.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.