Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-21.9
2PT Factor
+0.5
3PT Factor
-3.7
Turnover Factor
-19.5
OREB Factor
-6.7
FT Factor
+7.6
GSWVSCHA
Offensive Efficiency
119
Points
101
48.9%
2P%
50.0%
51.6%
eFG%
45.9%
36.0%
3P%
27.5%
24
FTA
33
87.5%
FT%
66.7%
Pace & Advantage
33
Assists
20
22
Fast Break Pts
12
36
Pts in Paint
44
17
2nd Chance Pts
12
Possessions & Rebounds
54
Total Rebounds
47
42
Defensive Rebounds
39
12
Offensive Rebounds
8
7
Team Rebounds
13
84.0%
Defensive Reb %
76.5%
23.5%
Offensive Reb %
16.0%
9
Turnovers
17
10
Steals
3
4
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.8
Net Points (vs avg)
-21.9
-0.4
2PT Shooting
+0.5
+6.8
3PT Shooting
-3.7
-10.3
Turnovers
-19.5
-2.4
Off. Rebounding
-6.7
+10.2
Free Throws
+7.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.