Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.6
2PT Factor
+0.6
3PT Factor
+0.4
Turnover Factor
-9.2
OREB Factor
-0.8
FT Factor
+3.3
PORVSPHI
Offensive Efficiency
119
Points
102
57.8%
2P%
50.0%
54.0%
eFG%
48.9%
31.4%
3P%
31.4%
19
FTA
13
63.2%
FT%
69.2%
Pace & Advantage
26
Assists
27
25
Fast Break Pts
18
68
Pts in Paint
52
17
2nd Chance Pts
23
Possessions & Rebounds
61
Total Rebounds
43
39
Defensive Rebounds
29
22
Offensive Rebounds
14
4
Team Rebounds
8
73.6%
Defensive Reb %
56.9%
43.1%
Offensive Reb %
26.4%
11
Turnovers
8
6
Steals
6
6
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.7
Net Points (vs avg)
-5.6
+9.1
2PT Shooting
+0.6
+0.4
3PT Shooting
+0.4
-12.6
Turnovers
-9.2
+9.0
Off. Rebounding
-0.8
+3.8
Free Throws
+3.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.