Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.6
2PT Factor
+6.4
3PT Factor
+4.1
Turnover Factor
-13.8
OREB Factor
-7.3
FT Factor
+6.9
WASVSMIA
Offensive Efficiency
90
Points
106
42.9%
2P%
57.8%
42.9%
eFG%
55.5%
28.6%
3P%
35.1%
22
FTA
18
81.8%
FT%
83.3%
Pace & Advantage
22
Assists
31
14
Fast Break Pts
21
40
Pts in Paint
46
5
2nd Chance Pts
10
Possessions & Rebounds
43
Total Rebounds
48
36
Defensive Rebounds
43
7
Offensive Rebounds
5
6
Team Rebounds
6
87.8%
Defensive Reb %
86.0%
14.0%
Offensive Reb %
12.2%
13
Turnovers
12
8
Steals
10
0
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-22.2
Net Points (vs avg)
-3.6
-5.4
2PT Shooting
+6.4
-2.2
3PT Shooting
+4.1
-14.9
Turnovers
-13.8
-7.9
Off. Rebounding
-7.3
+8.2
Free Throws
+6.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.