Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+11.9
2PT Factor
+7.4
3PT Factor
+7.5
Turnover Factor
-23.0
OREB Factor
+8.4
FT Factor
+11.7
ATLVSMEM
Offensive Efficiency
132
Points
130
61.8%
2P%
56.7%
64.1%
eFG%
57.5%
46.4%
3P%
39.4%
17
FTA
25
52.9%
FT%
92.0%
Pace & Advantage
35
Assists
36
15
Fast Break Pts
12
82
Pts in Paint
58
17
2nd Chance Pts
21
Possessions & Rebounds
32
Total Rebounds
43
18
Defensive Rebounds
26
14
Offensive Rebounds
17
9
Team Rebounds
13
51.4%
Defensive Reb %
65.0%
35.0%
Offensive Reb %
48.6%
12
Turnovers
20
12
Steals
7
7
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+17.1
Net Points (vs avg)
+11.9
+14.2
2PT Shooting
+7.4
+11.6
3PT Shooting
+7.5
-13.8
Turnovers
-23.0
+3.3
Off. Rebounding
+8.4
+1.7
Free Throws
+11.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.