Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.1
2PT Factor
+4.8
3PT Factor
-2.8
Turnover Factor
-16.1
OREB Factor
-3.1
FT Factor
+10.2
SACVSDAL
Offensive Efficiency
122
Points
98
55.4%
2P%
54.9%
61.1%
eFG%
50.0%
47.1%
3P%
26.9%
12
FTA
24
100.0%
FT%
87.5%
Pace & Advantage
34
Assists
28
9
Fast Break Pts
11
42
Pts in Paint
54
11
2nd Chance Pts
17
Possessions & Rebounds
37
Total Rebounds
37
28
Defensive Rebounds
30
9
Offensive Rebounds
7
7
Team Rebounds
7
80.0%
Defensive Reb %
76.9%
23.1%
Offensive Reb %
20.0%
7
Turnovers
14
4
Steals
5
4
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.7
Net Points (vs avg)
-7.1
+5.6
2PT Shooting
+4.8
+14.7
3PT Shooting
-2.8
-8.0
Turnovers
-16.1
-2.1
Off. Rebounding
-3.1
+6.5
Free Throws
+10.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: SAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.