Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-22.0
2PT Factor
+1.4
3PT Factor
-0.6
Turnover Factor
-32.2
OREB Factor
-2.4
FT Factor
+11.7
DETVSUTA
Offensive Efficiency
134
Points
106
78.4%
2P%
51.0%
61.4%
eFG%
48.8%
26.8%
3P%
30.3%
28
FTA
32
75.0%
FT%
81.2%
Pace & Advantage
32
Assists
19
38
Fast Break Pts
11
68
Pts in Paint
48
10
2nd Chance Pts
12
Possessions & Rebounds
39
Total Rebounds
41
31
Defensive Rebounds
32
8
Offensive Rebounds
9
7
Team Rebounds
14
77.5%
Defensive Reb %
80.0%
20.0%
Offensive Reb %
22.5%
13
Turnovers
28
16
Steals
7
8
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+10.5
Net Points (vs avg)
-22.0
+24.9
2PT Shooting
+1.4
-4.5
3PT Shooting
-0.6
-14.9
Turnovers
-32.2
-3.5
Off. Rebounding
-2.4
+8.6
Free Throws
+11.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: UTA (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.