Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+11.0
2PT Factor
+7.2
3PT Factor
+9.3
Turnover Factor
-12.6
OREB Factor
-3.7
FT Factor
+10.9
LACVSPHX
Offensive Efficiency
117
Points
119
66.0%
2P%
58.7%
56.6%
eFG%
60.0%
26.7%
3P%
41.2%
27
FTA
27
85.2%
FT%
85.2%
Pace & Advantage
29
Assists
31
12
Fast Break Pts
14
60
Pts in Paint
44
5
2nd Chance Pts
9
Possessions & Rebounds
37
Total Rebounds
37
30
Defensive Rebounds
30
7
Offensive Rebounds
7
7
Team Rebounds
6
81.1%
Defensive Reb %
81.1%
18.9%
Offensive Reb %
18.9%
7
Turnovers
11
8
Steals
5
3
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+10.5
Net Points (vs avg)
+11.0
+14.9
2PT Shooting
+7.2
-3.5
3PT Shooting
+9.3
-8.0
Turnovers
-12.6
-3.7
Off. Rebounding
-3.7
+10.9
Free Throws
+10.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.