Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+23.0
2PT Factor
+17.2
3PT Factor
+7.8
Turnover Factor
-17.2
OREB Factor
+6.2
FT Factor
+9.0
NOPVSLAL
Offensive Efficiency
115
Points
136
62.7%
2P%
76.3%
54.3%
eFG%
63.9%
26.5%
3P%
36.5%
21
FTA
27
66.7%
FT%
77.8%
Pace & Advantage
29
Assists
32
22
Fast Break Pts
18
74
Pts in Paint
56
15
2nd Chance Pts
21
Possessions & Rebounds
35
Total Rebounds
51
25
Defensive Rebounds
34
10
Offensive Rebounds
17
8
Team Rebounds
8
59.5%
Defensive Reb %
77.3%
22.7%
Offensive Reb %
40.5%
9
Turnovers
15
11
Steals
7
3
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.1
Net Points (vs avg)
+23.0
+13.2
2PT Shooting
+17.2
-4.1
3PT Shooting
+7.8
-10.3
Turnovers
-17.2
-2.5
Off. Rebounding
+6.2
+4.8
Free Throws
+9.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.