Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-15.0
2PT Factor
-0.2
3PT Factor
-4.1
Turnover Factor
-18.4
OREB Factor
-2.3
FT Factor
+10.0
OKCVSMEM
Offensive Efficiency
120
Points
103
56.9%
2P%
49.1%
59.2%
eFG%
45.6%
41.7%
3P%
26.5%
19
FTA
22
89.5%
FT%
90.9%
Pace & Advantage
27
Assists
21
15
Fast Break Pts
20
46
Pts in Paint
46
3
2nd Chance Pts
12
Possessions & Rebounds
39
Total Rebounds
49
36
Defensive Rebounds
38
3
Offensive Rebounds
11
7
Team Rebounds
6
76.6%
Defensive Reb %
92.7%
7.3%
Offensive Reb %
23.4%
11
Turnovers
16
10
Steals
9
4
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.0
Net Points (vs avg)
-15.0
+6.4
2PT Shooting
-0.2
+10.3
3PT Shooting
-4.1
-12.6
Turnovers
-18.4
-9.6
Off. Rebounding
-2.3
+8.4
Free Throws
+10.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.