Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.0
2PT Factor
+3.9
3PT Factor
+3.1
Turnover Factor
-14.9
OREB Factor
-0.7
FT Factor
+10.6
SACVSDEN
Offensive Efficiency
110
Points
116
47.8%
2P%
53.8%
51.6%
eFG%
52.9%
40.7%
3P%
34.3%
14
FTA
30
78.6%
FT%
80.0%
Pace & Advantage
22
Assists
28
13
Fast Break Pts
13
52
Pts in Paint
56
16
2nd Chance Pts
26
Possessions & Rebounds
45
Total Rebounds
46
31
Defensive Rebounds
35
14
Offensive Rebounds
11
6
Team Rebounds
11
73.8%
Defensive Reb %
71.4%
28.6%
Offensive Reb %
26.2%
12
Turnovers
13
8
Steals
5
6
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.2
Net Points (vs avg)
+2.0
-1.8
2PT Shooting
+3.9
+7.1
3PT Shooting
+3.1
-13.8
Turnovers
-14.9
+0.5
Off. Rebounding
-0.7
+4.8
Free Throws
+10.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
--
Biggest Lead: SAC (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.