Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+15.2
2PT Factor
+5.6
3PT Factor
+14.9
Turnover Factor
-11.5
OREB Factor
-4.2
FT Factor
+10.3
DETVSLAC
Offensive Efficiency
115
Points
123
66.7%
2P%
55.4%
58.7%
eFG%
63.1%
31.4%
3P%
54.2%
19
FTA
26
73.7%
FT%
84.6%
Pace & Advantage
27
Assists
18
16
Fast Break Pts
4
62
Pts in Paint
60
12
2nd Chance Pts
12
Possessions & Rebounds
34
Total Rebounds
33
29
Defensive Rebounds
27
5
Offensive Rebounds
6
13
Team Rebounds
6
82.9%
Defensive Reb %
84.4%
15.6%
Offensive Reb %
17.1%
13
Turnovers
10
5
Steals
8
2
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.5
Net Points (vs avg)
+15.2
+14.8
2PT Shooting
+5.6
+0.4
3PT Shooting
+14.9
-14.9
Turnovers
-11.5
-4.4
Off. Rebounding
-4.2
+5.6
Free Throws
+10.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.