Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.0
2PT Factor
+3.9
3PT Factor
+12.8
Turnover Factor
-13.8
OREB Factor
-2.9
FT Factor
+7.9
GSWVSBKN
Offensive Efficiency
121
Points
119
56.0%
2P%
53.7%
56.1%
eFG%
59.2%
37.5%
3P%
45.5%
32
FTA
18
90.6%
FT%
88.9%
Pace & Advantage
31
Assists
30
16
Fast Break Pts
11
54
Pts in Paint
52
17
2nd Chance Pts
13
Possessions & Rebounds
45
Total Rebounds
32
30
Defensive Rebounds
24
15
Offensive Rebounds
8
6
Team Rebounds
7
78.9%
Defensive Reb %
61.5%
38.5%
Offensive Reb %
21.1%
17
Turnovers
12
3
Steals
7
4
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.0
Net Points (vs avg)
+8.0
+5.6
2PT Shooting
+3.9
+5.6
3PT Shooting
+12.8
-19.5
Turnovers
-13.8
+4.8
Off. Rebounding
-2.9
+14.5
Free Throws
+7.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
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Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.