Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-11.4
2PT Factor
-9.5
3PT Factor
+1.7
Turnover Factor
-17.2
OREB Factor
+2.3
FT Factor
+11.3
HOUVSNOP
Offensive Efficiency
109
Points
97
71.2%
2P%
39.3%
62.3%
eFG%
42.8%
31.0%
3P%
33.3%
18
FTA
33
44.4%
FT%
78.8%
Pace & Advantage
33
Assists
17
10
Fast Break Pts
7
62
Pts in Paint
44
12
2nd Chance Pts
20
Possessions & Rebounds
41
Total Rebounds
41
32
Defensive Rebounds
26
9
Offensive Rebounds
15
10
Team Rebounds
12
68.1%
Defensive Reb %
74.3%
25.7%
Offensive Reb %
31.9%
19
Turnovers
15
10
Steals
9
6
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.1
Net Points (vs avg)
-11.4
+19.1
2PT Shooting
-9.5
+0.1
3PT Shooting
+1.7
-21.8
Turnovers
-17.2
-0.8
Off. Rebounding
+2.3
+0.4
Free Throws
+11.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.