Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.4
2PT Factor
-4.4
3PT Factor
-0.6
Turnover Factor
-11.5
OREB Factor
+6.5
FT Factor
+11.4
UTAVSTOR
Offensive Efficiency
109
Points
118
58.5%
2P%
44.8%
51.2%
eFG%
45.2%
25.8%
3P%
30.4%
39
FTA
28
59.0%
FT%
85.7%
Pace & Advantage
21
Assists
27
17
Fast Break Pts
29
60
Pts in Paint
44
20
2nd Chance Pts
22
Possessions & Rebounds
56
Total Rebounds
48
37
Defensive Rebounds
26
19
Offensive Rebounds
22
18
Team Rebounds
7
62.7%
Defensive Reb %
57.8%
42.2%
Offensive Reb %
37.3%
25
Turnovers
10
5
Steals
13
10
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.2
Net Points (vs avg)
+1.4
+8.1
2PT Shooting
-4.4
-4.3
3PT Shooting
-0.6
-28.7
Turnovers
-11.5
+7.5
Off. Rebounding
+6.5
+6.2
Free Throws
+11.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.